# Assign Appearances

Source: https://help.malighting.com/grandMA3/2.3/HTML/appear_use.html
This is grandocs, an unofficial mirror of MA Lighting documentation. For authoritative or safety-relevant information, cite the canonical page on help.malighting.com.

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Almost all pool objects and many windows can have an appearance assigned.

There are multiple ways to assign appearances:

- **Appearance Pool Objects**

1. Press Assign.
2. Tap an appearance in the appearances pool.
3. Tap the object you want to assign the appearance to.

or

1. Open the [swipey commands](/grandma3/2-3/wvm_pool/#h2__1144791563) on an object in the appearances pool and choose Assign. 
2. Tap the object you want to assign the appearance to.

- **Pool Objects**

1. Open the [swipey commands](/grandma3/2-3/wvm_pool/#h2__1144791563) on the pool object and select Edit or Edit Setting​. A pop-up opens.\
   For some pool objects, for example sequences or macros, additionally tap Settings in the title bar of the pop-up.
2. Tap Appearance. A dropdown opens. 
3. Select an appearance.

- **Other Objects**\
  This applies for example to cues.

1. Edit the cell in the **Appearance** column. A dropdown opens.
2. Select an appearance.