# Gobos

Source: https://help.malighting.com/grandMA3/2.3/HTML/gobos.html
This is grandocs, an unofficial mirror of MA Lighting documentation. For authoritative or safety-relevant information, cite the canonical page on help.malighting.com.

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Gobos are stored in the Gobo** Pool**. Gobos 1 thru 4 are locked and can not be edited.

When fixtures are patched in the show file, the images of the gobos used by these fixtures are stored in the **Gobo Pool**.

Open a **Gobo Pool** window. For information, see the [Add window](/grandma3/2-3/wvm_add_window/) topic.

In the **Add Window** pop-up, tap Pools and Gobos in the **Media** column.

![](/img/grandma3/2-3/window_gobo_pool-79c9c0.png)

Gobo pool

Edit a gobo pool object using one of two options:

- Press Edit and then tap the desired pool object.
- Open the swipey commands on the pool object and choose Edit.

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### Assign Gobo to Appearances

To assign a gobo to an appearance:

1. Open an Appearance Pool window.
2. Open the swipey command on the pool object, select Edit or press Edit, and tap an appearance pool object. The **Edit Appearance** pop-up opens.
3. Tap Image. The **Select Image** pop-up opens.
4. From the title bar, tap and hold ImageSource and select **Gobos**. The Select Image pop-up opens.
5. Select an image and close the pop-up.
6. Continue editing the new appearance if needed and close the **Edit Appearance** pop-up.

A new appearance is created.

Tap the video below to see the example.

[Vimeo video](https://player.vimeo.com/video/936269645?title=0\&byline=0\&portrait=0\&color=ffeb0f)