# Meshes

Source: https://help.malighting.com/grandMA3/2.3/HTML/meshes.html
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Meshes are stored in the Mesh** Pool**. Meshes 1 thru 9 are locked and can not be edited.

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| ------------------------------------------------ | ------------------------------------------------------------------------------------------------ |
| ![](/img/grandma3/2-3/important_gray-f4dfbc.png) | **Important:**                                                                                   |
|                                                  | For more information on **Meshes**, see [Build fixture types](/grandma3/2-3/ft_insert_models/).  |

Open a **Mesh Pool** window. For information, see the [Add window](/grandma3/2-3/wvm_add_window/) topic.

![](/img/grandma3/2-3/window_mesh_pool_v2-0-bfb464.png)

Mesh pool

In the **Add Window** pop-up, tap Pools, then in the **Media** column, tap Meshes.

Edit a mesh pool object using one of the following two options:

1. Press Edit and then tap the desired pool object.
2. Open the swipey commands on the pool object and choose Edit.

The Edit **UserMesh** pop-up opens.

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| ------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| ![](/img/grandma3/2-3/tip_gray-269535.png) | **Hint:**                                                                                                                                                                                                          |
|                                            | This icon ![](/img/grandma3/2-3/icon_15_timecode_note_v2_0-c8e924.png) Is displayed in the top right corner of a mesh pool object if a note exists. The note is displayed in the Note section of the Edit pop-up.  |

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### Import Meshes

To import meshes:

1. Repeat option 1 or 2 above.
2. In the **Edit** **UserMesh** pop-up, tap Import. The **Import mesh** pop-up opens.
3. Select the source from the title bar, for example, Internal.
4. Select the mesh to import.
5. Tap Import.

The new mesh pool object is imported.

Tap the video below to see the example.

[Vimeo video](https://player.vimeo.com/video/936282495?title=0\&byline=0\&portrait=0\&color=ffeb0f)