# Clone

Source: https://help.malighting.com/grandMA3/2.3/HTML/operate_clone.html
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Cloning can be used for the following occasions:

- To clone data in the patch from existing fixtures to new fixtures, for example, if an additional truss is to be used in a rig on a stage.
- To transfer attribute values from fixtures to fixtures in the programmer.
- To transfer values from attribute to another attribute, for example, from Gobo1 to Gobo2.
- To transfer values from fixtures to fixtures throughout the show file, including Sequences, Groups, Presets, Worlds, and Layouts. 

Cloning can be triggered via the command line or a clone dialog in the user interface. For more information about the command line syntax, see [Clone Keyword](/grandma3/2-3/keyword_clone/).

How to use the clone feature is described in the following topics.