# Symbols

Source: https://help.malighting.com/grandMA3/2.3/HTML/symbols.html
This is grandocs, an unofficial mirror of MA Lighting documentation. For authoritative or safety-relevant information, cite the canonical page on help.malighting.com.

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Symbols are stored in the **Symbol Pool**. Symbols 1 thru 14 are locked and can not be edited.

Open a **Symbol Pool** window. For information, see the [Add window](/grandma3/2-3/wvm_add_window/) topic.

In the **Add Window** pop-up, tap Pools, then in the **Media** column, tap Symbols.

![](/img/grandma3/2-3/window_symbol_pool-58b074.png)

Symbol pool

 Edit a symbol pool object using one of two options:

1. Press Edit and then tap the desired pool object.
2. Open the swipey commands on the pool object and choose Edit.

### Assign Symbols to Appearances

To assign a symbol to an appearance:

1. Open an Appearances pool window.
2. Open the swipey command on the pool object, select **Edit** or press Edit, and tap an appearance pool object. The **Edit Appearance** pop-up opens.
3. Tap Image. The **Select Image** pop-up opens.
4. From the title bar, tap and hold ImageSource and select **Symbols**. The Select Image pop-up opens.
5. Select an image and close the pop-up.
6. Edit the new appearance if needed and close the **Edit Appearance** pop-up.

A new appearance is created.

Tap the video below to see the example.

[Vimeo video](https://player.vimeo.com/video/936292653?title=0\&byline=0\&portrait=0\&color=ffeb0f)

Subtopics

- [Import Symbols](/grandma3/2-3/symbols_import/)
- [Delete Symbols](/grandma3/2-3/symbols_delete/)