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Create a World

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Worlds are created in the programmer and stored in the world pool.

Worlds may be thought of as matrix with rows (fixtures) and columns (attributes), and being in a world may block programmer access to rows and/or columns in sheets. 

The created world will contain the rows of the current fixture selection and the columns of any active attribute. All columns/attributes are included in the created world if no attributes were active. If no fixtures were selected, then all fixtures are a part of the world. 

Worlds from the world pool can also be used for sheet masking. For more information read the Sheet Masking topic.  


Requirement:

Have a world pool and fixture sheet visible on a screen.

  1. Clear the programmer.
  2. Select fixtures 1 thru 5 (or any 5 fixtures in your show).
  3. Press Store followed by an empty world in the World Pool.
  4. Tap the newly created world.

Now there is only programming access to fixtures 1 thru 5, reflected by the fixture sheet. All attributes are available.

Fixture sheet with World named "Fixt 1 Thru 5" active.

Fixture sheet with World named “Fixt 1 Thru 5” active.