To enter the KnockIn keyword in the command line, use one of the options:
- Type KnockIn
- Type the shortcut Kn
Description
Section titled âDescriptionâKnockIn is used to take values that are located for example in sequences or presets actively into the programmer.Â
This is useful to the effect that you can actively take values that have already been stored into the programmer.Â
Fixture [âFixture_Nameâ or Fixture_Number] KnockIn**Â **[âAttribute_Nameâ or Attribute_Number]/[âFeatureGroup_Nameâ or FeatureGroup_Number]
KnockIn Fixture [âFixture_Nameâ or Fixture_Number]
Attribute [âAttribute_Nameâ or Attribute_Number] At KnockIn
Examples
Section titled âExamplesâ- To knock in the attribute Color RGB_R in fixture 1, type:
| User name[Fixture]>Fixture 1 KnockIn Attribute âColorRGB_Râ |
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- To knock in all attributes of fixture 2, type:
| User name[Fixture]>KnockIn Fixture 2Â |
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- To knock in only the dimmer values of fixtures 11 through 15, type:
| User name[Fixture]>Â Fixture 11 Thru 15 At KnockIn |