GetDisplayByIndex(integer)
Description
Section titled âDescriptionâThe GetDisplayByIndex Lua function returns a handle to the display object matching the provided index number.
Arguments
Section titled âArgumentsâ- Integer:
This function needs an index number for one of the displays.
- Handle:
The returned handle to the display object.
Example
Section titled âExampleâThis example prints the data connected to the handle. It uses the Dump() function:
The Dump() function returns a string with information about the object, for instance, the name, class, path of the object, its properties, and children.
Learn more in the Dump() topic.
| Copy CodeLua |
| ``` |
| return function() |
-- Get the index number for "Display 1"local displayIndex = GetDisplayCollect()["Display 1"].INDEX-- return error text in case the index number is nilif displayIndex == nil then ErrPrintf('Something went wrong. It appears that there is no "display 1"') returnend-- Dump all information about the display with the index numberPrintf("=============== START OF DUMP ===============")GetDisplayByIndex(displayIndex):Dump()Printf("================ END OF DUMP ================")end
## Subtopics
- [GetDisplayCollect() topic](/grandma3/2-4/lua_objectfree_getdisplaycollect/)