GetUIChannels(integer[,boolean] OR handle[,boolean])
Description
Section titled âDescriptionâThe GetUIChannels Lua function returns a table with UI Channel indexes or a table with handles to the UI Channel objects. There are two different types of arguments for this function.
Arguments
Section titled âArgumentsâ-
Integer:
The integer should be the index number for a (sub)fixture. -
Boolean (Optional):
- True:
The returned table contains handles for UI Channel objects. - False (default):
The returned table contains integer index values to the UI Channel objects.
- True:
- OR -
-
Handle:
The handle should relate to a (sub)fixture object. -
Boolean (Optional):
- True:
The returned table contains handles for UI Channel objects. - False (default):
The returned table contains integer index values to the UI Channel objects.
- True:
- Table:
The returned table can be a list of UI Channel indexes or handles to the same UI Channel indexes.
Examples
Section titled âExamplesâExample 1
Section titled âExample 1âThis example prints a list of UI Channel indexes for the first fixture in the selection. It uses an index number as input:
| Copy CodeLua |
| ``` |
| return function() |
-- Creates a table of indexes of the UI channels of the first selected fixture.local uiChannels = GetUIChannels(SelectionFirst())if uiChannels == nil then ErrPrintf("Please select a fixture and try again") returnendfor key,value in ipairs(uiChannels) do Printf("List index number ".. key .. " : UIChannel Index = " .. value)endend
### Example 2
This example prints a list of UI Channel indexes and attributes for the first fixture in the selection. It uses a handle as the input:
| || ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- || [Copy Code](javascript:void\(0\))Lua || ```return function() local fixtureHandle = GetSubfixture(SelectionFirst()) -- Creates a table of handles to the UI channels of the first selected fixture. local uiChannels = GetUIChannels(fixtureHandle, true) if uiChannels == nil then ErrPrintf("Please select a fixture and try again") return end for key,value in pairs(uiChannels) do Printf("List index number ".. key .. ": UIChannel Index = %i, (Sub)Attribute = %s", value.INDEX-1, value.SUBATTRIBUTE) endend``` |