In preview mode, operators can view objects without affecting the live show output. When preview is active, the programmerâs content is isolated from the actual output. For example, the operator can run through a sequence in preview while the output stays unchanged.Â
![]() | Important: |
| Preview is enabled for all users that share the same user profile. This means that in a session with multiple users a separate user profile must be used if one user wants to work in the preview environment while another user stays in the live environment. |
To preview a sequence or cue:
- Press Prvw and tap a sequence pool object.
- Press Prvw  Sequ  1 Cue  5  Please.
If other objects are loaded in the preview environment, they will be removed from the preview environment.
![]() | Hint: |
| Preview of a running sequence starts the preview playback on the running cue. |
Once preview is enabled, you can add or remove objects from the preview environment.
To do so:
- To add or remove objects, press and hold Prvw and tap a sequence pool object.Â
- To remove objects using keys, press Prvw Off Sequ 2Â Please.
Orange flashing binoculars (
) in the pool object indicate the primary previewed object. This is the object that is selected in preview.
White flashing binoculars (
) indicate objects that are not selected but that are loaded in the preview environment.
If multiple objects are added to the preview environment, by default, the primary previewed object is the object that was added last.
Storing or updating objects in preview directly stores or updates them in the live environment.
![]() | Important: |
| Storing or updating sequences or cues in preview can affect live output, for example if you update a running cue or a previous cue with tracking enabled. |
To switch between the preview environment and the live environment, double press Prvw.  To leave preview, you can also press Prvw + Off.
When you enter preview, the preview environment opens to its previous state.

