To enter the Preset keyword in the command line, use one of the options:
- Press Preset
- Type Preset
- Type the shortcut Pr
Description
Section titled âDescriptionâWith the Preset keyword, it is possible to:
- Select the fixtures stored in a preset;
- Apply the At function on the preset within the fixture or channel selection;
- Set a property in a preset.
A command containing only the Preset keyword and the preset ID performs the default function SelectFixtures. For more information see SelectFixtures keyword.
To give the fixture attributes a link to the preset, the At keyword needs to be added in front of the Preset keyword and the preset ID. For more information see At Keyword.
Preset [âFeatureGroup_Nameâ or FeatureGroup_Number].[âPreset_Nameâ or Preset_Number]
[Function] Preset [âFeatureGroup_Nameâ or FeatureGroup_Number].[âPreset_Nameâ or Preset_Number] ([Setting] [âSetting_Valueâ] [/OptionKeyword])
Assign [Object] [âObject_Nameâ or Object_Number] At Preset [âFeatureGroup_Nameâ or FeatureGroup_Number].[âPreset_Nameâ or Preset_Number]
Settings
Section titled âSettingsâSome settings need an object assigned. These can be assigned using the Assign Keyword.
Other settings contain a text option or a value. The Set keyword is used for these settings.
The following table displays the settings that need an object:
| Setting | Object | Description |
|---|---|---|
| Appearance | âAppearance 1â | Assigns the appearance to the pool object. |
| InputFilter | âFilter 12â | Assigns a filter or world as an input filter to the pool object. |
| Scribble | âScribble 1â | Assigns the scribble to the preset pool object. |
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The following table displays the settings that need an option or value:
| Setting | Option/Value | Description |
|---|---|---|
| Name | âPreset Nameâ | Sets the name of the preset pool object. |
| MoveGridCursor | âYesâ or âNoâ | This defines if the grid cursor is moved after calling the preset. |
| CuePart | âDefaultâ or a specific part number | This is the programmer cue part the preset will be called into. |
| MAgic | âYesâ or âNoâ | This defines if the preset is a magic preset or not. |
| PresetMode | Read only | This is information only about the preset mode. |
| StoredData | Read only | This is information only about the stored data. |
Presets can also contain settings for MAtricks and recipe values. These can be changed using the Set keyword.
Option Keywords
Section titled âOption KeywordsâThe Preset keyword uses the following option keywords:
- /Active
- /ActiveForSelected
- /AddNewContent
- /All
- /AllForSelected
- /Ask
- /Auto
- /DMX
- /Embed
- /ForceGlobal
- /Global
- /GridMergeMode
- /InputFilter
- /KeepActivation
- /Look
- /MAtricks
- /Output
- /Overwrite
- /PhaserData
- /Programmer
- /Selective
- /Universal
Examples
Section titled âExamplesâ- To select the fixtures that can use preset 5 of the dimmer feature group, type:
| User name[Fixture]>SelFix Preset 1.5Â |
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- To select the fixtures stored in any preset with the name âDarkRedâ, type:
| User name[Fixture]>SelFix Preset *.âDarkRedâ |
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- To call a reference to preset 21.45 (âAll 1â preset number 45) to the attributes of the selected fixtures, type:
| User name[Fixture]>At Preset 21.45Â |
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- To set the name of the position preset 3 to be âStage Leftâ, type:
| User name[Fixture]>Set Preset 2.3 Name âStage Leftâ |
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- To assign world 5 as an input filter on position preset 4, type:
| User name[Fixture]>Assign World 5 At Preset 2.4Â |