To enter the Label keyword in the command line, use one of the options:
- Press Assign Assign
- Type Label
- Type the shortcut L
Description
Section titled âDescriptionâThe Label keyword is used to give objects a name.
If multiple objects are labeled, and the name contains a free-standing number, the number will be enumerated for each object.
If you do not label an object, a pop-up appears.
If no object is specified when using the Label keyword, the cue in the selected sequence will be addressed. If the selected sequence is disabled, the sequence will be addressed.
Label [Object] [âObject_Nameâ or Object_Number] [âNameâ]
![]() | Important: |
| The name must not contain the following characters: \ â $ & * ? , . ; ^ { | } ~Â |
Examples
Section titled âExamplesâ- To label group 3 âHiggs Bosonâ, type:
| User name[Fixture]>Label Group 3 âHiggs Bosonâ |
Â
- To label fixtures 1 to 10 as âMac700 1â, âMac700 2â and so on, type:
| User name[Fixture]>Label Fixture 1 Thru 10 âMac700 1â |
Â
- Â To rename the color preset âRedâ to âDark Redâ, type:
| User name[Fixture]>Label Preset âColorâ.âRedâ âDark Redâ |
Â
- To label group 1 using the name of the selected attribute, type:
| User name[Fixture]>Label Group 1 At Attribute |
- To label cue 1 âInsomniaâ, type:
| User name[Fixture]>Label 1 âInsomniaâ |
- To address the current cue of the selected sequence, type:
| User name[Fixture]>Label |
- To label cue 42 in the selected sequence given that the sequence is running, type:
| User name[Fixture]>Label 42 |
